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Enhancing Understanding of Data Traces and Profiling Among K–9 Students Through an Interactive Classroom Game

dc.contributor.authorKahila, Juhoen_ZA
dc.contributor.authorVartiainen, Henriikkaen_ZA
dc.contributor.authorArkko, Eetuen_ZA
dc.contributor.authorLin, Anssien_ZA
dc.contributor.authorPope, Nicolasen_ZA
dc.contributor.authorTedre, Mattien_ZA
dc.date.accessioned2025-10-09T08:14:57Zen_ZA
dc.date.issued2024en_ZA
dc.descriptionConference Contribution, Faculty of Economics and Management Sciences (Research &Innovation)--Northwest University, Vanderbijlpark Campusen_ZA
dc.description.abstractWith the increasing popularity of social media among ever younger children, there is a growing need to educate young learners about the key concepts and mechanisms related to data collection, profiling, and content recommendation on online platforms. This paper presents a gamified K-9 classroom activity where learners analyze data traces to construct and iteratively refine detailed profiles of a mystery online person, thereby learning to recognize the digital traces typical of online interactions. Using data from 163 fifth- and eighth-grade students collected over 11 game sessions, the results demonstrate that the majority of learners were able to analyze and integrate various data traces to assemble coherent profiles, showing an emerging competence in recognizing data collection and profiling in online interactions, including their ubiquity, multimodality, and their consequences. The results also reveal that the learners' ability to critically reflect on profiling is still developing. This paper contributes to the fields of AI education and social media literacy by demonstrating the feasibility of early education on social media mechanisms.en_ZA
dc.identifier.citationKahila, J. et al. 2024. Enhancing Understanding of Data Traces and Profiling Among K–9 Students Through an Interactive Classroom Game. WiPSCE ’24, September 16–18, 2024, Munich, Germany. [https://doi.org/10.1145/3677619.3677635]en_ZA
dc.identifier.urihttps://doi.org/10.1145/3677619.3677635en_ZA
dc.identifier.urihttp://hdl.handle.net/10394/43579en_ZA
dc.language.isoenen_ZA
dc.publisherACMen_ZA
dc.subjectArtificial intelligenceen_ZA
dc.subjectDataficationen_ZA
dc.subjectK-9en_ZA
dc.subjectK-12en_ZA
dc.subjectSchoolen_ZA
dc.subjectAI educationen_ZA
dc.subjectAI literacyen_ZA
dc.subjectSocial media literacyen_ZA
dc.subjectProfilingen_ZA
dc.subjectTrackingen_ZA
dc.subjectGamificationen_ZA
dc.titleEnhancing Understanding of Data Traces and Profiling Among K–9 Students Through an Interactive Classroom Gameen_ZA
dc.typeArticleen_ZA

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