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Bayesian Knowledge Tracing Implemented in a Telecommunications Serious Game

dc.contributor.authorGreeff, Japie
dc.contributor.authorNedombeloni, Halatedzi
dc.contributor.authorReolyn Heymann, Reolyn
dc.contributor.researchID29892287
dc.date.accessioned2026-03-26T12:20:08Z
dc.date.issued2024
dc.descriptionJournal Article,Faculty Of Humanties,-- North-West University,Vaal Campus
dc.description.abstractThe University of Johannesburg has integrated serious games into its teaching, exemplified by Codebreakers, a 2D game teaching information theory. While successful, Codebreakers lacked personalisation and used a criticised assessment method based on answer streaks. Knowledge tracing algorithms, known for their effectiveness in intelligent tutoring systems, were considered to address these limitations. This led to the research question: "Can a new serious game be designed, incorporating knowledge tracing algorithms to deliver personalised learning experiences in telecommunications education?" In response, an escape-themed serious game was developed, integrating Bayesian Knowledge Tracing as a statistical student model for personalised learning. This innovative approach combines free-roam gameplay with tailored educational content, significantly advancing serious game design. While primarily aimed at enhancing Codebreakers, this new game contributes substantially to serious game theory by successfully implementing personalised learning within an engaging format. The project showcases the potential of knowledge tracing algorithms in creating adaptive, student-centered learning experiences within the context of educational games.
dc.description.sustainableQuality Education
dc.identifier.citationGreeff, J. et al. 2024. Bayesian Knowledge Tracing Implemented in a Telecommunications Serious Game.International Journal of Serious Games. [ https://doi.org/10.17083/ijsg.v11i2.738]
dc.identifier.urihttps://doi.org/10.17083/ijsg.v11i2.738
dc.identifier.urihttp://hdl.handle.net/10394/46309
dc.language.isoen
dc.publisherInternational Journal of Serious Games
dc.subjectKnowledge Tracing
dc.subjectSerious Games
dc.subjectProcedural Generation
dc.subjectSynthetic data generation
dc.subject3D virtual environments
dc.subjectUnity
dc.titleBayesian Knowledge Tracing Implemented in a Telecommunications Serious Game
dc.typeArticle

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