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dc.contributor.authorOlivier, Linda
dc.contributor.authorVan Rensburg, Esmé
dc.contributor.authorSterkenburg, Paula
dc.date.accessioned2019-05-21T13:00:42Z
dc.date.available2019-05-21T13:00:42Z
dc.date.issued2019
dc.identifier.citationOlivier, L. et al. 2019. The effect of a serious game on empathy and prejudice of psychology students towards persons with disabilities. African journal of disability, 8: Article no a328. [ https://doi.org/ 10.4102/ajod.v8i0.328]en_US
dc.identifier.issn2223-9170
dc.identifier.issn2226-7220 (Online)
dc.identifier.urihttp://hdl.handle.net/10394/32409
dc.identifier.urihttps://ajod.org/index.php/ajod/article/view/328/1001
dc.identifier.urihttps://doi.org/10.4102/ajod.v8i0.328
dc.description.abstractBackground: Much has been done regarding the promotion of equality in rights in terms of legislation, but persons with disabilities remain marginalised in society. Negative attitudes and prejudice contribute towards numerous challenges for persons with disabilities.Objectives: This study investigated the level of empathy and prejudice of students towards persons with disabilities, and the effect of the use of a serious game to enhance empathy and reduce prejudice.Method: A randomised controlled experiment with pre-test, post-test and follow-up test was used. Availability sample (N = 83) of psychology university students (22% males; 78% females) was divided into an experimental group that played the serious game The World of Empa and two control groups. The first control group received texts on case studies and information on reacting in a sensitive and responsive way, and the second control group received no intervention.Results: Participants have average levels of empathy (score: 32 to 52) and strong prejudice (score: 0.08 to −0.87) towards persons with disabilities. The intervention results in a slight short-term effect for prejudice and sub-scale measurements of empathy. A slight improvement was noted in participants’ ability to transpose themselves imaginatively into the experience of disabled characters.Conclusion: The findings contribute to the understanding of empathy as a dynamic component that can be positively influenced by, for example, a serious game. These results have teaching implications on the facilitation of empathy. The short-term effect on empathy and prejudice towards persons with disabilities may contribute to bridge the inequality experienced by persons with disabilitiesen_US
dc.language.isoenen_US
dc.publisherAOSISen_US
dc.subjectPrejudiceen_US
dc.subjectSerious gamesen_US
dc.subjectEmpathyen_US
dc.subjectPersons with disabilitiesen_US
dc.subjectPsychology studentsen_US
dc.titleThe effect of a serious game on empathy and prejudice of psychology students towards persons with disabilitiesen_US
dc.typeArticleen_US
dc.contributor.researchID10194118 - Van Rensburg, Esmé
dc.contributor.researchID20267932 - Olivier, Linda


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