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dc.contributor.authorDarwish, Hasan
dc.date.accessioned2017-06-08T07:57:22Z
dc.date.available2017-06-08T07:57:22Z
dc.date.issued2017
dc.identifier.citationDarwish, H. 2017. Gamifying the industrial engineering profession. Proceedings of the International Conference on Industrial Engineering and Operations Management, Rabat, Morocco, 11-13 April. [http://ieomsociety.org/ieom2017/papers/347.pdf]en_US
dc.identifier.urihttp://hdl.handle.net/10394/24883
dc.identifier.urihttp://ieomsociety.org/ieom2017/papers/347.pdf
dc.description.abstractAn age-old problem facing higher education institutes is the verification that the knowledge taught in class was actually learnt and internalized. Many consider that the quality of education is to be measured on this basis. Historically, institutions have developed knowledge assessment mechanisms and resources which are aligned with the type of knowledge being transferred. Yet, in many cases, the time-bound nature of these assessments, the broader applicability of available resources, as well as the lack of appropriate opportunities (to learn from failure) can result in certain knowledge retention abilities instead of genuine understanding and life-long learning. The importance of dealing with this problem is further highlighted when considering generation Y and Z students who, unlike most of their lecturers, have spent most their life exposed to the internet, mobile applications and other technologies. Although several literature resources and commercial software packages deal with elements of this problem through gamification and education dashboards, a holistic system is yet to be proposed. This article consolidates the various needs of high school students, undergraduate students, lecturers and industry sponsors using system analysis and engineering tools. These inputs were used to prototype a gamified web based platform providing work & networking opportunities and linked mobile application that help provide continuous learning & assessment. A small-scale pilot was conducted ahead of the SAIIE 27 conference to solicit feedbacken_US
dc.language.isoenen_US
dc.publisherIEOMen_US
dc.subjectGamificationen_US
dc.subjectGeneration Zen_US
dc.subjectIndustrial engineeringen_US
dc.subjectDegree of attainmenten_US
dc.titleGamifying the industrial engineering professionen_US
dc.typePresentationen_US
dc.contributor.researchID28218957 - Darwish, Hasan


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