Numerical simulation of systems of rigid bodies
Abstract
This study investigated the various techniques available for rigid body system simulation, thus
providing a thorough overview of the latest relevant literature. N became apparent that no
engineering level accurate impulsive approaches for rigid body system simulation with
concurrent contacts were in use or even existed up to now. A general formulation and solution
technique for multiple concurrent contact problems were developed and tested on simple
systems. Advantages of the formulation used are that the minimum of material properties, i.e.
density, normal and tangential restitution coefficients and static and dynamic friction factors -
all measurable, need to be specified and the results should be physically correct to a very high
precision. Results obtained were encouraging and demonstrated that the original binary
collision model available thus far could at least be extended to a heptenary simultaneous
collision model.
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