dc.description.abstract | Purpose – Technological advancements in games increased the popularity of online gaming. The rapid
expansion of the eSports market may largely be attributed to the ever-increasing popularity amongst
Generation Y amateur gamers. The primary objective of this study is to determine the factors influencing
Generation Y amateur gamers’ ongoing eSports gameplay intentions.
Design/methodology/approach – This study used the extended unified theory of acceptance as the
theoretical framework. Data analysis included exploratory principal component analysis, confirmatory factor
analysis and path analysis.
Findings – The results of the confirmatory factor analysis suggest that Generation Y amateur gamers’
ongoing eSports gameplay intentions is an eight-factor model that is reliable, valid and has acceptable model
fit. The results of the path analysis indicate that habit, price-value, flow, effort expectancy and facilitating
conditions have a statistically significant positive influence on amateur gamers’ ongoing eSports gameplay
intentions, whilst social influence and hedonic motivation have a negative but non-significant influence on
those intentions.
Research limitations/implications – The sample was formed using only amateur eSports gamers. In this
regard, the opportunity exists to research professional eSports gamers. This study only focussed on Generation
Y members between 18 and 36 years old. As a result, there is an opportunity for researchers to research the
different generations of South African eSports gamers to determine whether there are any differences or
similarities between generational segments.
Practical implications – The results of this study clearly indicate that flow, together with habit are salient
contributors to ongoing gameplay intentions amongst amateur eSports gamers in South Africa. A reasonable
assumption that can be made here is that flow is also instrumental in encouraging habitual gaming, which
increases the importance of flow in overall ongoing gameplay intentions. This suggests that R&D expenditure
should be directed at enhancing user engagement by building increased levels of flow into eSports games.
Social implications – eSports game developers can also achieve a desired state of flow by creating daily
challenges that reward players when the players achieve specific objectives, which will encourage gamers to
enter a state of flow when provided with challenges to complete. However, these in-game challenges should
have a variety of levels regarding difficulty, ranging from beginner, intermediate and advanced levels so as not
to exceed the effort expectancy of different groups of players. Game developers should provide regularly
updated challenges to gamers to ensure that eSports games remain enjoyable and does not become predictable.
Originality/value – Given the nascence of research on eSports behaviour, the results of this study provide a
novel addition to the knowledge pool, particularly in terms of amateur eSports behavioural intentions.
Interestingly, hedonic motivation and social influence were non-significant negative predictors of Generation Y
Amateur
gamers’ eSports
gameplay
intentions
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© Woulan Hattingh, Liandi Van den Berg and Ayesha Bevan-Dye. Published by Emerald Publishing
Limited. This article is published under the Creative Commons Attribution (CC BY 4.0) licence. Anyone
may reproduce, distribute, translate and create derivative works of this article (for both commercial and
non-commercial purposes), subject to full attribution to the original publication and authors. The full
terms of this licence may be seen at http://creativecommons.org/licences/by/4.0/legalcode
Conflict of interest: The authors declare no conflict of interest. | en_US |