Browsing by Advisor/Supervisor
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A model for selecting serious games for the computer science class
(2014)Serious games have the potential to add value to the teaching and learning environment but are currently not used to its full potential in the Computer Science class. Many reasons why serious games are not used are debated ... -
Modelling the factors that influence computer science students' attitude towards serious games in class
(2014)Although the software development industry is one of the fastest growing sections in the labour market currently, computer science is one of the subject fields with the least growth in number of enrolments at tertiary ...