Browsing by Subject "Serious games"
Now showing items 1-10 of 13
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Applying project risk management principles to manage business start-up risk : a proposed training tool
(North West University, 2014)Generally, it is accepted that small businesses are becoming increasingly important in terms of employment, wealth creation, and the development of innovation in the global economy. Unfortunately, many small businesses ... -
Characterising HCI principles for evaluating the user experience of a serious game
(North-West University, 2016)Serious games as a viable learning medium have been documented in the literature. The challenge for serious game developers is to put careful thought into the design of these types of video games so as to deliver fun and ... -
Designing and developing a narrative driven serious game for teaching information theory
(IEEE, 2018)A serious game called "Codebreakers" was developed and designed for a fourth year Telecommunications module at the University of Johannesburg. The goal of the game was to assist students to prepare for tests. The game was ... -
The effect of a serious game on empathy and prejudice of psychology students towards persons with disabilities
(AOSIS, 2019)Background: Much has been done regarding the promotion of equality in rights in terms of legislation, but persons with disabilities remain marginalised in society. Negative attitudes and prejudice contribute ... -
Interactive game for children with difficulty crossing the midline
(IEEE, 2018)By the age of five years, a child ought to have mastered the corresponding expertise of bilateral integration, utilizing both sides of the body simultaneously, called “crossing the midline”. This means that when a child ... -
Interactive serious games as electronic engineering capstone projects
(IEEE, 2018)Capstone projects are projects that engineering students undertake in their final year of study. The capstone project gives the student the opportunity to showcase what she has learned during her studies, and gives the ... -
Investigating perceptions of stakeholders' positions, activities and specialisations at a serious game interest area (NWU, Vaal)
(North-West University (South Africa), 2020)The following study profiles the stakeholders in the context of serious game (SG) design and development. This interpretivist research is done to contribute towards a contemporary, integrated, stakeholder-centred framework ... -
Investigating the success factors of serious games : a systematic review
(2016)Serious games are a vehicle for enhanced learning experiences and are delivered across a multitude of sectors and disciplines on a variety of platforms—some more successfully than others. This study addressed what makes ... -
A mobile serious game to promote digital wellness among pre-school children
(North-West University (South Africa), 2021)Children today are more exposed to cyberspace and cyber threats than any of the previous generations. Due to the ever-evolving nature of digital technologies, devices like cell phones and tablets are more accessible ... -
A model for selecting serious games for the computer science class
(2014)Serious games have the potential to add value to the teaching and learning environment but are currently not used to its full potential in the Computer Science class. Many reasons why serious games are not used are debated ...